[Grasshopper] How to use Plane Normal to create a plane by specifying a point and a z-direction vector

[Grasshopper] How to use Plane Normal to create a plane by specifying a point and a z-direction vector Grasshopper component EN

This article explains how to use Plane Normal to create a plane by specifying a point and a z-direction vector.

Plane Normal1
Plane Normal2

On the Grasshopper, it is represented by either of the two above.


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Create a plane by specifying a point and a vector in the Z-direction

Using Plane Normal, you can create a plane by specifying a point and a vector in the Z direction.

Create a plane by specifying a point and a vector in the Z-direction

Components used: ①Point ②Unit X ③Plane Normal

point

Create a point at the position where you want to create a plane, and connect it to the Plane Normal (O).

This time, we are connecting the points set in Point.

 a plane was created

Furthermore, connect the vector data in the Z-axis direction of the plane to the Plane Normal(Z).

This time, we are connecting Unit X to create a vector in the X direction.

Then, as shown in the image above, a plane was created at the specified point’s location.

check the orientation of the plane

Additional Component: ①Cone

Create a cone on the plane you created and check the orientation of the plane.

Connect Plane Normal(P) to Cone(B).

Connect the numerical value of the radius to Cone(R).

This time, we’re connecting 200.

Connect the height value to Cone(L).

This time, we’re connecting 400.

a cone was created on the plane

Then, as shown in the image above, a cone was created on the plane.

Looking at the orientation of the cone, since the Z-axis direction was specified as the X-direction in Unit X, the apex of the cone is pointing in the X-direction.

List of Grasshopper articles using Plane Normal component↓

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