This article explains how to use Move to move objects.


On the Grasshopper, it is displayed as either an icon or text.
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Move is similar to copying in Grasshopper

Move is strictly a component that moves objects.
In Grasshopper, however, it is more like a copy.
The reason is that by leaving two objects, one before and one after the move, the moved object becomes the copied object.
Grasshopper does not have the concept of copying, so if you want to copy something like rhinoceros, use Move or similar.
Move Objects
Move can move objects in a variety of ways.
Specify Vectors and Numbers in the Unit System

Components used:①Brep ②Move ③Unit X
By specifying a vector and a numerical value in the Unit system, an object can be moved.
There are three types: Unit X, Unit Y, and Unit Z.
You can specify the X, Y, and Z directions, respectively, and by entering a numerical value for it, you can specify how much it should move in that direction.
In this case, we will use Unit X to move the object.
The value is set to 500.

We have moved 500 in the x-direction.
Use Vector 2Pt to move from point to point location

Components used:①Brep ②Move ③Vector 2Pt ④Point
Vector 2Pt can also be used to move an object from point to point location.
To use it, place the point before and at the location you want to move it to.

Thus, two points are placed.
Then, enter the point before the move in the Vector 2Pt(A) and the point after the move in the Vector 2Pt(B).

Then the object moved from point to point.
Vector XYZ, specifying all three directions at once

Additional component:①Vector XYZ
Although not well known, Vector XYZ is very useful because it allows you to specify all three directions at once.
Thus, enter a numerical value for how much you want to move in the three directions of X, Y, and Z.
In this case, we have set X400, Y600, and Z250.

The resulting move is 400 in the X direction, 600 in the Y direction, and 250 in the Z direction.
List of Grasshopper articles using Move component↓
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